An interesting report about online communities in China, Asia and the world has been released by +8* (commissioned by the EU-China Information Society Project).
We learn that Chinese second generation virtual worlds have taken a particular approach:
- connection with social networks
- in-browser 3D chat
- interest from online gaming companies
The report also identifies several technology trends:
- use of web browser rather than softwre client
- integration of social features
- 3D spread
- potential challenge from open-source virtual world platforms
- content interoperability