Chinese Virtual Worlds

An interesting report about online communities in China, Asia and the world has been released by +8* (commissioned by the EU-China Information Society Project).

We learn that Chinese second generation virtual worlds have taken a particular approach:

  • connection with social networks
  • in-browser 3D chat
  • interest from online gaming companies

The report also identifies several technology trends:

  • use of web browser rather than softwre client
  • integration of social features
  • 3D spread
  • potential challenge from open-source virtual world platforms
  • content interoperability